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- /**********************************************************************\
-
- File: msg menus.c
-
- Purpose: This module handles menu selections, including selection
- of dimmed menu items (hehe).
-
-
- Ghost -=- a classic word-building challenge
- Copyright (C) 1993 Mark Pilgrim
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program in a file named "GNU General Public License".
- If not, write to the Free Software Foundation, 675 Mass Ave,
- Cambridge, MA 02139, USA.
-
- \**********************************************************************/
-
- #include "msg graphics.h"
- #include "msg menus.h"
- #include "msg sounds.h"
- #include "msg prefs.h"
- #include "msg environment.h"
- #include "ghost globals.h"
- #include "ghost load-save.h"
- #include "ghost.h"
- #include "ghost dictionary.h"
- #include "ghost challenge.h"
-
- Boolean gMenuEnabled;
- MenuHandle gAppleMenu;
- MenuHandle gFileMenu;
- MenuHandle gEditMenu;
- MenuHandle gOptionsMenu;
- MenuHandle gHelpMenu;
- MenuHandle gComputerMenu;
- MenuHandle gIntelligenceMenu;
- MenuHandle gSpeedMenu;
- MenuHandle gDictionaryMenu;
-
- extern long menuDisable : 0x0b54;
-
- void AdjustMenus(void)
- {
- WindowPeek theWindow;
- int kind;
- int i;
-
- theWindow = (WindowPeek)FrontWindow();
- kind = theWindow ? theWindow->windowKind : 0;
-
- if(kind < 0)
- EnableItem(gEditMenu, 0);
- else
- DisableItem(gEditMenu, 0);
-
- if(theWindow)
- EnableItem(gFileMenu, closeItem);
- else
- DisableItem(gFileMenu, closeItem);
-
- if (gInProgress)
- {
- EnableItem(gFileMenu, saveItem);
- EnableItem(gFileMenu, saveAsItem);
- DisableItem(gFileMenu, newItem);
- DisableItem(gFileMenu, openItem);
- DisableItem(gComputerMenu, 0);
- DisableItem(gDictionaryMenu, 0);
- DisableItem(gIntelligenceMenu, 0);
- if (gTheWord[0]>0x01)
- EnableItem(gOptionsMenu, challengeWord);
- else
- DisableItem(gOptionsMenu, challengeWord);
- }
- else
- {
- DisableItem(gFileMenu, saveItem);
- DisableItem(gFileMenu, saveAsItem);
- EnableItem(gFileMenu, newItem);
- EnableItem(gFileMenu, openItem);
- EnableItem(gComputerMenu, 0);
- EnableItem(gDictionaryMenu, 0);
- EnableItem(gIntelligenceMenu, 0);
- DisableItem(gOptionsMenu, challengeWord);
- }
-
- for (i=1; i<=6; i++)
- CheckItem(gComputerMenu, i, (gNumComputerPlayers==i-1));
- for (i=1; i<=3; i++)
- CheckItem(gIntelligenceMenu, i, (gComputerIntelligence==i));
- for (i=1; i<=5; i++)
- CheckItem(gSpeedMenu, i, (gGameSpeed==5-i));
-
- CheckItem(gDictionaryMenu, 1, !gUseFullDictionary);
- CheckItem(gDictionaryMenu, 2, gUseFullDictionary);
-
- CheckItem(gOptionsMenu, soundToggle, gSoundToggle&&gSoundAvailable);
- CheckItem(gOptionsMenu, showMessage, gShowMessageBox);
-
- if (gSoundAvailable)
- EnableItem(gOptionsMenu, soundToggle);
- else
- DisableItem(gOptionsMenu, soundToggle);
- }
-
- void HandleMenu(long mSelect)
- {
- int menuID = HiWord(mSelect);
- int menuItem = LoWord(mSelect);
-
- if (menuID==0)
- {
- menuID=HiWord(menuDisable);
- menuItem=LoWord(menuDisable);
- gMenuEnabled=FALSE;
- }
- else gMenuEnabled=TRUE;
- menuDisable=0L;
-
- switch (menuID)
- {
- case appleMenu:
- HandleAppleMenu(menuItem);
- break;
- case fileMenu:
- HandleFileMenu(menuItem);
- break;
- case editMenu:
- HandleEditMenu(menuItem);
- break;
- case optionsMenu:
- HandleOptionsMenu(menuItem);
- break;
- case helpMenu:
- HandleHelpMenu(menuItem);
- break;
- case computerMenu:
- HandleComputerMenu(menuItem);
- break;
- case intelligenceMenu:
- HandleIntelligenceMenu(menuItem);
- break;
- case speedMenu:
- HandleSpeedMenu(menuItem);
- break;
- case dictionaryMenu:
- HandleDictionaryMenu(menuItem);
- break;
- }
- }
-
- void HandleAppleMenu(int menuItem)
- {
- GrafPtr savePort;
- Str255 name;
-
- if(menuItem == 1)
- ShowInformation();
- if (menuItem == 2)
- ShowSplashScreen();
- else if(menuItem > 3)
- {
- GetPort(&savePort);
- GetItem(gAppleMenu, menuItem, name);
- OpenDeskAcc(name);
- SetPort(savePort);
- }
- }
-
- void HandleFileMenu(int menuItem)
- {
- Point where;
- SFTypeList typeList;
- SFReply reply;
- WindowPtr theWindow;
- int i;
-
- switch (menuItem)
- {
- case newItem:
- if (gMenuEnabled)
- NewGame();
- else DoSound(sound_fluff, TRUE);
- break;
- case openItem:
- if (gMenuEnabled)
- LoadSaveDispatch(TRUE, FALSE);
- else DoSound(sound_fluff, TRUE);
- break;
- case closeItem:
- if (gMenuEnabled)
- {
- theWindow=FrontWindow();
- for (i=0; i<NUM_HELP; i++)
- if (theWindow == gHelp[i])
- gHelp[i]=0L;
-
- if(theWindow == gMainWindow)
- CloseMainWindow();
- else
- DisposeWindow(theWindow);
-
- AdjustMenus();
- }
- else DoSound(sound_fluff, TRUE);
- break;
- case saveItem:
- if (gMenuEnabled)
- LoadSaveDispatch(FALSE, TRUE);
- else DoSound(sound_fluff, TRUE);
- break;
- case saveAsItem:
- if (gMenuEnabled)
- LoadSaveDispatch(FALSE, FALSE);
- else DoSound(sound_fluff, TRUE);
- break;
- case quitItem:
- gDone = TRUE;
- break;
- }
- }
-
- void HandleEditMenu(int menuItem)
- {
- if ((menuItem>0) && (menuItem!=2))
- if (gMenuEnabled)
- {
- if(!SystemEdit(menuItem - 1))
- if(menuItem == undoItem)
- GameUndo();
- }
- else DoSound(sound_fluff, TRUE);
- }
-
- void HandleOptionsMenu(int menuItem)
- {
- switch (menuItem)
- {
- case saveOptions:
- SaveThePrefs();
- break;
- case soundToggle:
- gSoundToggle=!gSoundToggle;
- DoSound(sound_on, TRUE);
- break;
- case showMessage:
- gShowMessageBox=!gShowMessageBox;
- if (gMainWindow)
- UpdateBoard();
- break;
- case challengeWord:
- if (gMenuEnabled)
- ChallengeWord();
- else DoSound(sound_fluff, TRUE);
- break;
- }
- }
-
- void HandleComputerMenu(int menuItem)
- {
- if ((menuItem>0) && (menuItem<=6))
- {
- if (gMenuEnabled)
- gNumComputerPlayers=menuItem-1;
- else DoSound(sound_fluff, TRUE);
- }
- }
-
- void HandleIntelligenceMenu(int menuItem)
- {
- if ((menuItem>0) && (menuItem<=3))
- {
- if (gMenuEnabled)
- gComputerIntelligence=menuItem;
- else DoSound(sound_fluff, TRUE);
- }
- }
-
- void HandleSpeedMenu(int menuItem)
- {
- if ((menuItem>0) && (menuItem<=5))
- {
- if (gMenuEnabled)
- gGameSpeed=5-menuItem;
- else DoSound(sound_fluff, TRUE);
- }
- }
-
- void HandleDictionaryMenu(int menuItem)
- {
- if ((menuItem>0) && (menuItem<=2))
- {
- if (gMenuEnabled)
- gUseFullDictionary=(menuItem==2);
- else DoSound(sound_fluff, TRUE);
- }
- }
-
- void HandleHelpMenu(int menuItem)
- {
- if ((menuItem>0) && (menuItem<=NUM_HELP))
- {
- OpenHelpWindow(menuItem-1);
- SelectWindow(gHelp[menuItem-1]);
- }
- }
-